engine: ref: fix spamming in console when getting human readable renderer names
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1 changed files with 2 additions and 2 deletions
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@ -508,13 +508,11 @@ static void R_GetRendererName( char *dest, size_t size, const char *opt )
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Q_snprintf( dest, size, "%sref_%s.%s",
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OS_LIB_PREFIX, opt, OS_LIB_EXT );
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#endif
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Con_Printf( "Loading renderer by short name: %s\n", opt );
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}
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else
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{
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// full path
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Q_strcpy( dest, opt );
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Con_Printf( "Loading renderer: %s\n", opt );
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}
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}
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@ -524,6 +522,8 @@ static qboolean R_LoadRenderer( const char *refopt )
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R_GetRendererName( refdll, sizeof( refdll ), refopt );
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Con_Printf( "Loading renderer: %s -> %s\n", refopt, refdll );
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if( !R_LoadProgs( refdll ))
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{
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R_Shutdown();
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