engine: ref: check if refdll was initialized before freeing texture
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@ -34,6 +34,9 @@ void GL_FreeImage( const char *name )
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{
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int texnum;
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if( !ref.initialized )
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return;
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if(( texnum = ref.dllFuncs.GL_FindTexture( name )) != 0 )
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ref.dllFuncs.GL_FreeTexture( texnum );
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}
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