Made modifications for Mac App Bundle
- Looks for game data in SDL pref path (Application Support) - Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle - Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
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3 changed files with 16 additions and 1 deletions
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@ -186,7 +186,11 @@ static qboolean FS_DetermineRootDirectory( char *out, size_t size )
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Sys_Error( "couldn't find Xash3D data directory" );
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return false;
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#elif ( XASH_SDL == 2 ) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
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#if XASH_APPLE
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path = SDL_GetPrefPath(NULL, "Xash3D");
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#else
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path = SDL_GetBasePath();
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#endif
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if( path != NULL )
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{
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Q_strncpy( out, path, size );
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@ -80,6 +80,14 @@ static void SDLCALL SDLash_LogOutputFunction( void *userdata, int category, SDL_
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void SDLash_Init( void )
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{
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#if XASH_APPLE
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char buf[MAX_VA_STRING];
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char *path;
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path = SDL_GetBasePath();
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Q_snprintf( buf, sizeof( buf ), "%svalve/extras.pk3", path );
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setenv("XASH3D_EXTRAS_PAK1", buf, true);
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#endif
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SDL_LogSetOutputFunction( SDLash_LogOutputFunction, NULL );
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if( host_developer.value >= 2 )
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@ -23,6 +23,9 @@ def options(opt):
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grp.add_option('--skip-sdl2-sanity-check', action='store_false', default = True, dest='SDL_SANITY_CHECK',
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help = 'skip checking SDL sanity [default: %(default)s]')
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grp.add_option('--sdl-use-pkgconfig', action='store_true', default = False, dest='SDL_USE_PKGCONFIG',
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help = 'force use of pkg-config to find sdl [default: %(default)s]')
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def my_dirname(path):
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# really dumb, will not work with /path/framework//, but still enough
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if path[-1] == '/':
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@ -70,7 +73,7 @@ def configure(conf):
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if conf.options.SDL_PATH:
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sdl2_configure_path(conf, conf.options.SDL_PATH, libname)
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elif conf.env.DEST_OS == 'darwin':
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elif conf.env.DEST_OS == 'darwin' and conf.options.SDL_USE_PKGCONFIG == False:
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sdl2_configure_path(conf, '/Library/Frameworks/%s.framework' % libname, libname)
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else:
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try:
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