engine: platform: sdl: remove useless for us game controller events
This commit is contained in:
parent
b16037eabf
commit
7df1d4b9e2
1 changed files with 0 additions and 3 deletions
|
@ -464,13 +464,10 @@ static void SDLash_EventHandler( SDL_Event *event )
|
||||||
case SDL_CONTROLLERBUTTONUP:
|
case SDL_CONTROLLERBUTTONUP:
|
||||||
case SDL_CONTROLLERDEVICEADDED:
|
case SDL_CONTROLLERDEVICEADDED:
|
||||||
case SDL_CONTROLLERDEVICEREMOVED:
|
case SDL_CONTROLLERDEVICEREMOVED:
|
||||||
case SDL_CONTROLLERDEVICEREMAPPED:
|
|
||||||
case SDL_CONTROLLERTOUCHPADDOWN:
|
case SDL_CONTROLLERTOUCHPADDOWN:
|
||||||
case SDL_CONTROLLERTOUCHPADMOTION:
|
case SDL_CONTROLLERTOUCHPADMOTION:
|
||||||
case SDL_CONTROLLERTOUCHPADUP:
|
case SDL_CONTROLLERTOUCHPADUP:
|
||||||
case SDL_CONTROLLERSENSORUPDATE:
|
case SDL_CONTROLLERSENSORUPDATE:
|
||||||
case SDL_CONTROLLERUPDATECOMPLETE_RESERVED_FOR_SDL3:
|
|
||||||
case SDL_CONTROLLERSTEAMHANDLEUPDATED:
|
|
||||||
SDLash_HandleGameControllerEvent( event );
|
SDLash_HandleGameControllerEvent( event );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue