engine: client always uses SDL (virtually) on non-Win32 platforms
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@ -3967,7 +3967,7 @@ qboolean CL_LoadProgs( const char *name )
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#else
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// this doesn't mean other platforms uses SDL2 in any case
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// it just helps input code to stay platform-independent
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clgame.client_dll_uses_sdl = false;
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clgame.client_dll_uses_sdl = true;
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#endif
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clgame.hInstance = COM_LoadLibrary( name, false, false );
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