readme: add GoldSrc protocol support, add RedHat/Fedora build instructions, better wording [skip ci]
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README.md
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README.md
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@ -11,12 +11,12 @@ Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://ww
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If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
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## Fork features
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* Steam Half-Life (HLSDK 2.4) support.
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* Steam Half-Life (HLSDK 2.5) support.
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* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
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* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
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* Better multiplayer: multiple master servers, headless dedicated server, voice chat, [GoldSrc protocol support](Documentation/goldsrc-protocol-support.md) and IPv6 support.
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* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
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* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
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* Mobility API: better game integration on mobile devices (vibration, touch controls)
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* Mobility API: better game integration on mobile devices (vibration, touch controls).
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* Different input methods: touch and gamepad in addition to mouse & keyboard.
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* TrueType font rendering, as a part of mainui_cpp.
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* External VGUI support module.
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@ -35,17 +35,16 @@ You still needed to copy `valve` directory as all game resources located there.
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For additional info, run Xash3D with `-help` command line key.
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## Contributing
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* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
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* Issues are accepted in both English and Russian
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* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
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* Issues are accepted in both English and Russian.
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* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
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## Build instructions
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We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
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We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
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NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
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### Prerequisites
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If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
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Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
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@ -62,31 +61,39 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
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#### GNU/Linux
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##### Debian/Ubuntu
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* Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
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* For 32-bit engine on 64-bit x86 operating system:
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* Enable i386 on your system: `$ sudo dpkg --add-architecture i386`.
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* Install development tools: `$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386 libopus-dev:i386 libbz2-dev:i386`.
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* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
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`$ sudo dpkg --add-architecture i386`
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* Install development tools
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* For 32-bit engine on amd64: \
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`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386 libopus-dev:i386 libbz2-dev:i386`
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* For everything else: \
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`$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev`
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* Clone this repostory:
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`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`
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* For non-x86 systems:
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* Install development tools: `$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev`.
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* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
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##### RedHat/Fedora
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* For 32-bit engine on 64-bit x86 operating system:
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* Install development tools: `$ sudo dnf install gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 fontconfig-devel.i686 freetype-devel.i686 bzip2-devel.i686`.
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* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
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* For non-x86 systems:
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* Install development tools: `$ sudo dnf install gcc gcc-c++ SDL2-devel opus-devel fontconfig-devel freetype-devel bzip2-devel`.
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* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
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### Building
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#### Windows (Visual Studio)
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0) Open command line
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0) Open command line.
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1) Navigate to `xash3d-fwgs` directory.
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2) Carefully examine which build options are available: `waf --help`
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3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2`
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4) Compile: `waf build`
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5) Install: `waf install --destdir=c:/path/to/any/output/directory`
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2) (optional) Examine which build options are available: `waf --help`.
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3) Configure build: `waf configure --sdl2=c:/path/to/SDL2`.
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4) Compile: `waf build`.
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5) Install: `waf install --destdir=c:/path/to/any/output/directory`.
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#### Linux
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If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig` prior to running configure.
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If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step is set correctly, prior to running configure.
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0) Examine which build options are available: `./waf --help`
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1) Configure build: `./waf configure -T release`
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(You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor)
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2) Compile: `./waf build`
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3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`
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0) (optional) Examine which build options are available: `./waf --help`.
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1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
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2) Compile: `./waf build`.
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3) Install: `./waf install --destdir=/path/to/any/output/directory`.
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