Move controls assets and settings to gamedir/controls
This commit is contained in:
parent
d1252c9a91
commit
82c24fc4cb
2 changed files with 11 additions and 3 deletions
|
@ -113,6 +113,8 @@ public class Settings {
|
||||||
File d = new File(dir);
|
File d = new File(dir);
|
||||||
if (!d.exists())
|
if (!d.exists())
|
||||||
d.mkdirs();
|
d.mkdirs();
|
||||||
|
else
|
||||||
|
return;
|
||||||
|
|
||||||
AssetManager assetManager = ctx.getAssets();
|
AssetManager assetManager = ctx.getAssets();
|
||||||
String[] files = null;
|
String[] files = null;
|
||||||
|
|
|
@ -92,9 +92,12 @@ public class SDLActivity extends Activity {
|
||||||
|
|
||||||
// Touch control interp
|
// Touch control interp
|
||||||
public static ControlInterpreter controlInterp;
|
public static ControlInterpreter controlInterp;
|
||||||
|
|
||||||
// Preferences
|
// Preferences
|
||||||
public static SharedPreferences mPref;
|
public static SharedPreferences mPref;
|
||||||
|
|
||||||
|
// Controls dir
|
||||||
|
public static String mControlsDir;
|
||||||
/**
|
/**
|
||||||
* This method is called by SDL before loading the native shared libraries.
|
* This method is called by SDL before loading the native shared libraries.
|
||||||
* It can be overridden to provide names of shared libraries to be loaded.
|
* It can be overridden to provide names of shared libraries to be loaded.
|
||||||
|
@ -146,6 +149,7 @@ public class SDLActivity extends Activity {
|
||||||
mIsPaused = false;
|
mIsPaused = false;
|
||||||
mIsSurfaceReady = false;
|
mIsSurfaceReady = false;
|
||||||
mHasFocus = true;
|
mHasFocus = true;
|
||||||
|
mControlsDir = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Setup
|
// Setup
|
||||||
|
@ -216,6 +220,7 @@ public class SDLActivity extends Activity {
|
||||||
String basedir = intent.getStringExtra("basedir");
|
String basedir = intent.getStringExtra("basedir");
|
||||||
if(basedir == null)
|
if(basedir == null)
|
||||||
basedir = mPref.getString("basedir","/sdcard/xash/");
|
basedir = mPref.getString("basedir","/sdcard/xash/");
|
||||||
|
mControlsDir = basedir + "/" + gamedir + "/controls/";
|
||||||
setenv("XASH3D_BASEDIR", basedir, true);
|
setenv("XASH3D_BASEDIR", basedir, true);
|
||||||
setenv("XASH3D_ENGLIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
|
setenv("XASH3D_ENGLIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
|
||||||
setenv("XASH3D_GAMELIBDIR", gamelibdir, true);
|
setenv("XASH3D_GAMELIBDIR", gamelibdir, true);
|
||||||
|
@ -984,7 +989,8 @@ class SDLMain implements Runnable {
|
||||||
if(SDLActivity.mUseControls)
|
if(SDLActivity.mUseControls)
|
||||||
{
|
{
|
||||||
NativeLib engine = new NativeLib();
|
NativeLib engine = new NativeLib();
|
||||||
engine.initTouchControls_if(SDLActivity.mSingleton.getFilesDir().toString() + "/",
|
|
||||||
|
engine.initTouchControls_if(SDLActivity.mControlsDir,
|
||||||
(int)SDLSurface.mWidth, (int)SDLSurface.mHeight);
|
(int)SDLSurface.mWidth, (int)SDLSurface.mHeight);
|
||||||
|
|
||||||
SDLActivity.controlInterp = new ControlInterpreter(engine,Settings.IDGame.Doom,Settings.gamePadControlsFile,Settings.gamePadEnabled);
|
SDLActivity.controlInterp = new ControlInterpreter(engine,Settings.IDGame.Doom,Settings.gamePadControlsFile,Settings.gamePadEnabled);
|
||||||
|
@ -995,7 +1001,7 @@ class SDLMain implements Runnable {
|
||||||
TouchControlsSettings.loadSettings(SDLActivity.mSingleton);
|
TouchControlsSettings.loadSettings(SDLActivity.mSingleton);
|
||||||
TouchControlsSettings.sendToQuake();
|
TouchControlsSettings.sendToQuake();
|
||||||
|
|
||||||
Settings.copyPNGAssets(SDLActivity.mSingleton,SDLActivity.mSingleton.getFilesDir().toString() + "/",null);
|
Settings.copyPNGAssets(SDLActivity.mSingleton, SDLActivity.mControlsDir, null);
|
||||||
|
|
||||||
}
|
}
|
||||||
SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
|
SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
|
||||||
|
|
Loading…
Add table
Reference in a new issue