diff --git a/engine/server/server.h b/engine/server/server.h index 6d488aea..a62f9e4c 100644 --- a/engine/server/server.h +++ b/engine/server/server.h @@ -443,6 +443,7 @@ extern convar_t hostname; extern convar_t skill; extern convar_t coop; extern convar_t sv_cheats; +extern convar_t public_server; extern convar_t *sv_pausable; // allows pause in multiplayer extern convar_t *sv_check_errors; @@ -451,7 +452,6 @@ extern convar_t *sv_lighting_modulate; extern convar_t *sv_novis; extern convar_t *sv_hostmap; extern convar_t *sv_validate_changelevel; -extern convar_t *public_server; //=========================================================== // diff --git a/engine/server/sv_main.c b/engine/server/sv_main.c index 53246008..50e8ee36 100644 --- a/engine/server/sv_main.c +++ b/engine/server/sv_main.c @@ -123,13 +123,14 @@ CVAR_DEFINE_AUTO( sv_voicequality, "3", FCVAR_ARCHIVE|FCVAR_SERVER, "voice chat CVAR_DEFINE_AUTO( sv_enttools_enable, "0", FCVAR_ARCHIVE|FCVAR_PROTECTED, "enable powerful and dangerous entity tools" ); CVAR_DEFINE_AUTO( sv_enttools_maxfire, "5", FCVAR_ARCHIVE|FCVAR_PROTECTED, "limit ent_fire actions count to prevent flooding" ); +CVAR_DEFINE( public_server, "public", "0", 0, "change server type from private to public" ); + convar_t *sv_novis; // disable server culling entities by vis convar_t *sv_pausable; convar_t *timeout; // seconds without any message convar_t *sv_lighting_modulate; convar_t *sv_maxclients; convar_t *sv_check_errors; -convar_t *public_server; // should heartbeats be sent convar_t *sv_reconnect_limit; // minimum seconds between connect messages convar_t *sv_validate_changelevel; convar_t *sv_sendvelocity; @@ -716,7 +717,7 @@ let it know we are alive, and log information */ static void Master_Heartbeat( void ) { - if(( !public_server->value && !sv_nat.value ) || svs.maxclients == 1 ) + if(( !public_server.value && !sv_nat.value ) || svs.maxclients == 1 ) return; // only public servers send heartbeats // check for time wraparound @@ -935,7 +936,7 @@ void SV_Init( void ) Cvar_RegisterVariable( &sv_stopspeed ); sv_maxclients = Cvar_Get( "maxplayers", "1", FCVAR_LATCH, "server max capacity" ); sv_check_errors = Cvar_Get( "sv_check_errors", "0", FCVAR_ARCHIVE, "check edicts for errors" ); - public_server = Cvar_Get ("public", "0", 0, "change server type from private to public" ); + Cvar_RegisterVariable( &public_server ); sv_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" ); sv_reconnect_limit = Cvar_Get ("sv_reconnect_limit", "3", FCVAR_ARCHIVE, "max reconnect attempts" ); Cvar_RegisterVariable( &sv_failuretime ); @@ -1112,7 +1113,7 @@ void SV_Shutdown( const char *finalmsg ) if( svs.clients ) SV_FinalMessage( finalmsg, false ); - if( public_server->value && svs.maxclients != 1 ) + if( public_server.value && svs.maxclients != 1 ) Master_Shutdown(); NET_Config( false, false );