engine: sdl: fix mouse activated when focus gained but not game is active
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parent
1bf08cc2c3
commit
89baa633c8
1 changed files with 10 additions and 2 deletions
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@ -340,7 +340,11 @@ static void SDLash_ActiveEvent( int gain )
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if( gain )
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{
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host.status = HOST_FRAME;
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IN_ActivateMouse( );
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if( cls.key_dest == key_game )
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{
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IN_ActivateMouse( );
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}
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if( dma.initialized && snd_mute_losefocus.value )
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{
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SNDDMA_Activate( true );
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@ -360,7 +364,11 @@ static void SDLash_ActiveEvent( int gain )
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}
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#endif
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host.status = HOST_NOFOCUS;
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IN_DeactivateMouse();
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if( cls.key_dest == key_game )
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{
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IN_DeactivateMouse();
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}
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if( dma.initialized && snd_mute_losefocus.value )
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{
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SNDDMA_Activate( false );
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