engine: client: another possible null pointer dereference
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1 changed files with 5 additions and 1 deletions
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@ -320,11 +320,15 @@ static void CL_CopyEntityToPhysEnt( physent_t *pe, entity_state_t *state, qboole
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// client or bot
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Q_snprintf( pe->name, sizeof( pe->name ), "player %i", pe->player - 1 );
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}
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else
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else if( mod != NULL )
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{
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// otherwise copy the modelname
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Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
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}
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else
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{
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Q_strncpy( pe->name, "entity %i", state->number );
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}
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pe->model = pe->studiomodel = NULL;
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