engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat
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3 changed files with 44 additions and 0 deletions
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@ -198,3 +198,44 @@ void CL_WriteMessageHistory( void )
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CL_WriteErrorMessage( old->starting_offset, msg );
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cls_message_debug.parsing = false;
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}
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void CL_ReplayBufferDat_f( void )
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{
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file_t *f = FS_Open( Cmd_Argv( 1 ), "rb", true );
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sizebuf_t msg;
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char buffer[NET_MAX_MESSAGE];
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int starting_count, current_count, protocol;
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fs_offset_t len;
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if( !f )
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return;
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FS_Read( f, &starting_count, sizeof( starting_count ));
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FS_Read( f, ¤t_count, sizeof( current_count ));
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FS_Read( f, &protocol, sizeof( protocol ));
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cls.legacymode = protocol;
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len = FS_Read( f, buffer, sizeof( buffer ));
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FS_Close( f );
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MSG_Init( &msg, __func__, buffer, len );
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Delta_Shutdown();
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Delta_Init();
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clgame.maxEntities = MAX_EDICTS;
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clgame.entities = Mem_Calloc( clgame.mempool, sizeof( *clgame.entities ) * clgame.maxEntities );
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// ad-hoc implement
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#if 0
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{
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const int message_pos = 12; // put real number here
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MSG_SeekToBit( &msg, ( message_pos - 12 + 1 ) << 3, SEEK_SET );
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CL_ParseYourMom( &msg, protocol );
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}
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#endif
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Sys_Quit( __func__ );
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}
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@ -3489,6 +3489,8 @@ static void CL_InitLocal( void )
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Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "sent by server when serverinfo changes" );
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Cmd_AddCommand ("upload", CL_BeginUpload_f, "uploading file to the server" );
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Cmd_AddRestrictedCommand( "replaybufferdat", CL_ReplayBufferDat_f, "development and debugging tool" );
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Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" );
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Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" );
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@ -737,6 +737,7 @@ void CL_ClearResourceLists( void );
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//
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// cl_debug.c
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//
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void CL_ReplayBufferDat_f( void );
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void CL_Parse_Debug( qboolean enable );
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void CL_Parse_RecordCommand( int cmd, int startoffset );
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void CL_ResetFrame( frame_t *frame );
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