ref: soft: do not register cl_righthand cvar
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@ -3711,9 +3711,6 @@ void GAME_EXPORT CL_InitStudioAPI( void )
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// trying to grab them from client.dll
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// trying to grab them from client.dll
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cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand", 0 );
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cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand", 0 );
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if( cl_righthand == NULL )
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cl_righthand = gEngfuncs.Cvar_Get( "cl_righthand", "0", FCVAR_ARCHIVE, "flip viewmodel (left to right)" );
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// Xash will be used internal StudioModelRenderer
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// Xash will be used internal StudioModelRenderer
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if( gEngfuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI ))
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if( gEngfuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI ))
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return;
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return;
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