engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
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1 changed files with 2 additions and 0 deletions
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@ -1287,6 +1287,7 @@ void CL_LinkPacketEntities( frame_t *frame )
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if( !CL_InterpolateModel( ent ))
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if( !CL_InterpolateModel( ent ))
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continue;
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continue;
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}
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}
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#if 0
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// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
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// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
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// INTERPOLATION IN GRAVGUNMOD COOP
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// INTERPOLATION IN GRAVGUNMOD COOP
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// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
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// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
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@ -1295,6 +1296,7 @@ void CL_LinkPacketEntities( frame_t *frame )
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if( !CL_InterpolateModel( ent ))
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if( !CL_InterpolateModel( ent ))
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continue;
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continue;
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}
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}
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#endif
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else
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else
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{
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{
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// no interpolation right now
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// no interpolation right now
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