engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays (#1623)
Signed-off-by: SheridanR <sheridan.rathbun@gmail.com>
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0f3359fc05
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98d88266a6
2 changed files with 11 additions and 2 deletions
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@ -43,7 +43,18 @@ Platform_GetMousePos
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*/
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void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
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{
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float factorX;
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float factorY;
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{
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int w1, w2, h1, h2;
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SDL_GL_GetDrawableSize( host.hWnd, &w1, &h1 );
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SDL_GetWindowSize( host.hWnd, &w2, &h2 );
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factorX = (float)w1 / w2;
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factorY = (float)h1 / h2;
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}
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SDL_GetMouseState( x, y );
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*x = *x * factorX;
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*y = *y * factorY;
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}
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/*
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@ -576,10 +576,8 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
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SDL_DisplayMode got;
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Uint32 wndFlags = 0;
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#if !XASH_APPLE
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if( vid_highdpi.value )
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SetBits( wndFlags, SDL_WINDOW_ALLOW_HIGHDPI );
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#endif
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SDL_SetWindowBordered( host.hWnd, SDL_FALSE );
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