sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
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1 changed files with 2 additions and 2 deletions
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@ -74,10 +74,10 @@ qboolean SNDDMA_Init( void *hInst )
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return false;
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}
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#ifdef __linux__
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// even if we don't have PA
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// we still can safely set env variables
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setenv( "PULSE_PROP_application.name", GI->title, 1 );
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setenv( "PULSE_PROP_media.role", "game", 1 );
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#endif
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memset( &desired, 0, sizeof( desired ) );
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desired.freq = SOUND_DMA_SPEED;
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