engine: properly disconnect from online game when loading local game (save, newgame or a level)

This commit is contained in:
Alibek Omarov 2024-07-10 12:32:33 +03:00
parent 0da7ffe45f
commit 9b86c3127a

View file

@ -60,6 +60,9 @@ void COM_NewGame( char const *pMapName )
GameState->loadGame = false;
GameState->newGame = true;
if( !SV_Active( ))
CL_Disconnect( ); // disconnect from current online game
SV_ShutdownGame(); // exit from current game
}
@ -79,6 +82,9 @@ void COM_LoadLevel( char const *pMapName, qboolean background )
GameState->loadGame = false;
GameState->newGame = false;
if( !SV_Active( ))
CL_Disconnect( ); // disconnect from current online game
SV_ShutdownGame(); // exit from current game
}
@ -95,6 +101,9 @@ void COM_LoadGame( char const *pMapName )
GameState->backgroundMap = false;
GameState->newGame = false;
GameState->loadGame = true;
if( !SV_Active( ))
CL_Disconnect( ); // disconnect from current online game
}
void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean background )