engine: client: clear mouse state along with everything else in Key_ClearStates
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1 changed files with 6 additions and 2 deletions
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@ -856,11 +856,12 @@ void GAME_EXPORT Key_ClearStates( void )
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int i;
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int i;
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// don't clear keys during changelevel
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// don't clear keys during changelevel
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if( cls.changelevel ) return;
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if( cls.changelevel )
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return;
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for( i = 0; i < 256; i++ )
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for( i = 0; i < 256; i++ )
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{
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{
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if( keys[i].down )
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if( keys[i].down && i < K_MOUSE1 && i > K_MOUSE5 )
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Key_Event( i, false );
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Key_Event( i, false );
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keys[i].down = 0;
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keys[i].down = 0;
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@ -868,6 +869,9 @@ void GAME_EXPORT Key_ClearStates( void )
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keys[i].gamedown = 0;
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keys[i].gamedown = 0;
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}
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}
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for( i = K_MOUSE1; i < K_MOUSE5; i++ ) // from K_MOUSE1 to K_MOUSE5
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IN_MouseEvent( i - K_MOUSE1, false );
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if( clgame.hInstance )
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if( clgame.hInstance )
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clgame.dllFuncs.IN_ClearStates();
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clgame.dllFuncs.IN_ClearStates();
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}
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}
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