engine: client: clear mouse state along with everything else in Key_ClearStates
This commit is contained in:
parent
93d3df81ee
commit
9d2a85f11f
1 changed files with 6 additions and 2 deletions
|
@ -856,11 +856,12 @@ void GAME_EXPORT Key_ClearStates( void )
|
|||
int i;
|
||||
|
||||
// don't clear keys during changelevel
|
||||
if( cls.changelevel ) return;
|
||||
if( cls.changelevel )
|
||||
return;
|
||||
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
if( keys[i].down )
|
||||
if( keys[i].down && i < K_MOUSE1 && i > K_MOUSE5 )
|
||||
Key_Event( i, false );
|
||||
|
||||
keys[i].down = 0;
|
||||
|
@ -868,6 +869,9 @@ void GAME_EXPORT Key_ClearStates( void )
|
|||
keys[i].gamedown = 0;
|
||||
}
|
||||
|
||||
for( i = K_MOUSE1; i < K_MOUSE5; i++ ) // from K_MOUSE1 to K_MOUSE5
|
||||
IN_MouseEvent( i - K_MOUSE1, false );
|
||||
|
||||
if( clgame.hInstance )
|
||||
clgame.dllFuncs.IN_ClearStates();
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue