filesystem: set default values for quick/autosave aged count
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1 changed files with 4 additions and 2 deletions
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@ -49,6 +49,7 @@ GNU General Public License for more details.
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#include "common/protocol.h"
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#include "common/protocol.h"
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#define FILE_COPY_SIZE (1024 * 1024)
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#define FILE_COPY_SIZE (1024 * 1024)
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#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
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fs_globals_t FI;
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fs_globals_t FI;
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qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
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qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
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@ -628,13 +629,11 @@ static qboolean FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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if( GameInfo->noskills )
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if( GameInfo->noskills )
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FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
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FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
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#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
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if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
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if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
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FS_Printf( f, "quicksave_aged_count\t\t%d\n", GameInfo->quicksave_aged_count );
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FS_Printf( f, "quicksave_aged_count\t\t%d\n", GameInfo->quicksave_aged_count );
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if( GameInfo->autosave_aged_count != SAVE_AGED_COUNT )
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if( GameInfo->autosave_aged_count != SAVE_AGED_COUNT )
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FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
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FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
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#undef SAVE_AGED_COUNT
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// HL25 compatibility
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// HL25 compatibility
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if( GameInfo->animated_title )
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if( GameInfo->animated_title )
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@ -700,6 +699,9 @@ static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir, qboolean
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GameInfo->max_beams = 128;
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GameInfo->max_beams = 128;
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GameInfo->max_particles = 4096;
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GameInfo->max_particles = 4096;
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GameInfo->version = 1.0f;
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GameInfo->version = 1.0f;
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GameInfo->quicksave_aged_count = SAVE_AGED_COUNT;
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GameInfo->autosave_aged_count = SAVE_AGED_COUNT;
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}
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}
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static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo )
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static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo )
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