engine: touch: allow smoother migration from old engine touch configs by stripping .tga extension
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1 changed files with 12 additions and 2 deletions
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@ -902,9 +902,10 @@ static void Touch_AddButton_f( void )
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rgba_t color;
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int argc = Cmd_Argc( );
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touch_button_t *button = NULL;
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const char *name, *texture, *command;
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const char *name, *command;
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float x1, y1, x2, y2;
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qboolean privileged = Cmd_CurrentCommandIsPrivileged();
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string texture;
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if( argc < 4 )
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{
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@ -913,9 +914,18 @@ static void Touch_AddButton_f( void )
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}
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name = Cmd_Argv( 1 );
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texture = Cmd_Argv( 2 );
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Q_strncpy( texture, Cmd_Argv( 2 ), sizeof( texture ));
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command = Cmd_Argv( 3 );
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// HACKHACK: old engine specifically used .tga for touch buttons
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// and because new engine extras.pk3 don't have .tga textures
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// (which instead were converted to .png) strip extension to let
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// to let imagelib choose better format
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//
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// Remove this when old engine migration would be done
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if( Q_stricmp( COM_FileExtension( texture ), "tga" ))
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COM_StripExtension( texture );
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if( argc < 8 )
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{
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x1 = y1 = 0.4f;
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