engine: common: fix dedicated build by defining SV_GetMaxClients before CL_GetMaxClients stub (that redirects to it)
Also remove CL_Shutdown from dedicated stub lists.
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2 changed files with 2 additions and 6 deletions
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@ -711,6 +711,8 @@ typedef enum connprotocol_e
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struct physent_s;
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struct sv_client_s;
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typedef struct sizebuf_s sizebuf_t;
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int SV_GetMaxClients( void );
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#if !XASH_DEDICATED
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qboolean CL_Initialized( void );
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qboolean CL_IsInGame( void );
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@ -753,7 +755,6 @@ void SV_DrawDebugTriangles( void );
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void SV_DrawOrthoTriangles( void );
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double CL_GetDemoFramerate( void );
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void CL_StopPlayback( void );
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int SV_GetMaxClients( void );
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qboolean SV_Initialized( void );
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void CL_ProcessFile( qboolean successfully_received, const char *filename );
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int SV_GetSaveComment( const char *savename, char *comment );
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@ -113,11 +113,6 @@ void CL_Disconnect( void )
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}
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void CL_Shutdown( void )
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{
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}
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void R_ClearStaticEntities( void )
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{
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