Bump pak version and apk version
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parent
c8432f81bb
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4 changed files with 5 additions and 5 deletions
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@ -5,7 +5,7 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="in.celest.xash3d.hl"
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package="in.celest.xash3d.hl"
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android:versionCode="0"
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android:versionCode="0"
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android:versionName="0.17"
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android:versionName="0.17.1"
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android:installLocation="auto">
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android:installLocation="auto">
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<application android:label="@string/app_name"
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<application android:label="@string/app_name"
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@ -1 +1 @@
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Subproject commit e52e4d93533d376b54b2902473a609720b014925
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Subproject commit 374b358ebc4ed5b80465288d49b749db6e5387cc
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@ -21,11 +21,11 @@
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<!-- TODO: Remove or change this placeholder text -->
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<!-- TODO: Remove or change this placeholder text -->
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<string name="about_main">Xash3D Android</string>
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<string name="about_main">Xash3D Android</string>
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<string name="about_copyright">SDLash3D is not affiliated with Valve or any of their partners. All copyrights reserved to their respective owners.</string>
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<string name="about_copyright">SDLash3D is not affiliated with Valve or any of their partners. All copyrights reserved to their respective owners.</string>
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<string name="version_string" translatable="false">v0.17</string>
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<string name="version_string" translatable="false">v0.17.1</string>
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<string name="about_authors">Port to Android by SDLash3D team: \n
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<string name="about_authors">Port to Android by SDLash3D team: \n
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• a1batross\n
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• a1batross\n
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• mittorn \n
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• mittorn \n
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• nicknekit.\n
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• nicknekit.\n
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Special thanks to:\n
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Special thanks to:\n
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• Uncle Mike for Xash3D engine\n
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• Uncle Mike for Xash3D engine\n
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@ -65,7 +65,7 @@ import android.content.*;
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*/
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*/
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public class SDLActivity extends Activity {
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public class SDLActivity extends Activity {
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private static final String TAG = "SDL";
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private static final String TAG = "SDL";
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private static final int PAK_VERSION = 4;
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private static final int PAK_VERSION = 5;
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// Keep track of the paused state
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// Keep track of the paused state
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public static boolean mIsPaused, mIsSurfaceReady, mHasFocus, mUseVolume;
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public static boolean mIsPaused, mIsSurfaceReady, mHasFocus, mUseVolume;
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