engine: server: let server dll to register it's own showtriggers cvar
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1 changed files with 1 additions and 1 deletions
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@ -106,7 +106,7 @@ CVAR_DEFINE_AUTO( sv_skyvec_y, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight dir
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CVAR_DEFINE_AUTO( sv_skyvec_z, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skylight direction by z-axis" );
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CVAR_DEFINE_AUTO( sv_wateralpha, "1", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "world surfaces water transparency factor. 1.0 - solid, 0.0 - fully transparent" );
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CVAR_DEFINE_AUTO( sv_background_freeze, "1", FCVAR_ARCHIVE, "freeze player movement on background maps (e.g. to prevent falling)" );
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static CVAR_DEFINE_AUTO( showtriggers, "0", FCVAR_LATCH, "debug cvar shows triggers" );
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static CVAR_DEFINE_AUTO( showtriggers, "0", FCVAR_LATCH|FCVAR_TEMPORARY, "debug cvar shows triggers" );
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static CVAR_DEFINE_AUTO( sv_airmove, "1", FCVAR_SERVER, "obsolete, compatibility issues" );
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static CVAR_DEFINE_AUTO( sv_version, "", FCVAR_READ_ONLY, "engine version string" );
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CVAR_DEFINE_AUTO( hostname, "", FCVAR_PRINTABLEONLY, "name of current host" );
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