engine: platform: update VGUI cursor state in Platform_SetCursorType
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@ -335,6 +335,7 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
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return;
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return;
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host.mouse_visible = visible;
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host.mouse_visible = visible;
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VGui_UpdateInternalCursorState( type );
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( host.mouse_visible )
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if( host.mouse_visible )
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