engine: client: remove unused fields in client_static_t

This commit is contained in:
Alibek Omarov 2024-05-06 01:59:14 +03:00
parent 13274655d4
commit b447ea9c18
2 changed files with 6 additions and 6 deletions

View file

@ -1877,8 +1877,12 @@ void CL_ParseHLTV( sizebuf_t *msg )
break;
case HLTV_LISTEN:
cls.signon = SIGNONS;
#if 1
MSG_ReadString( msg );
#else
NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
#endif
SCR_EndLoadingPlaque();
break;
default:

View file

@ -539,12 +539,8 @@ typedef struct
poolhandle_t mempool; // client premamnent pool: edicts etc
netadr_t hltv_listen_address;
int signon; // 0 to SIGNONS, for the signon sequence.
int quakePort; // a 16 bit value that allows quake servers
// to work around address translating routers
// g-cont. this port allow many copies of engine in multiplayer game
// connection information
char servername[MAX_QPATH]; // name of server from original connect
double connect_time; // for connection retransmits