engine: client: remove unused fields in client_static_t
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13274655d4
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b447ea9c18
2 changed files with 6 additions and 6 deletions
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@ -1877,8 +1877,12 @@ void CL_ParseHLTV( sizebuf_t *msg )
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break;
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case HLTV_LISTEN:
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cls.signon = SIGNONS;
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#if 1
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MSG_ReadString( msg );
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#else
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NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
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// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
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NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
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#endif
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SCR_EndLoadingPlaque();
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break;
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default:
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@ -539,12 +539,8 @@ typedef struct
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poolhandle_t mempool; // client premamnent pool: edicts etc
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netadr_t hltv_listen_address;
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int signon; // 0 to SIGNONS, for the signon sequence.
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int quakePort; // a 16 bit value that allows quake servers
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// to work around address translating routers
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// g-cont. this port allow many copies of engine in multiplayer game
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// connection information
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char servername[MAX_QPATH]; // name of server from original connect
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double connect_time; // for connection retransmits
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