engine: server: strip 64-bit string pool stuff for now, to not mess up abi2
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eef5cc17b3
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b47ede477a
1 changed files with 1 additions and 199 deletions
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@ -3000,25 +3000,6 @@ static void *GAME_EXPORT pfnPvEntPrivateData( edict_t *pEdict )
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}
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#ifdef XASH_64BIT
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static struct str64_s
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{
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size_t maxstringarray;
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qboolean allowdup;
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char *staticstringarray;
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char *pstringarray;
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char *pstringarraystatic;
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char *pstringbase;
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char *poldstringbase;
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char *plast;
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qboolean dynamic;
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size_t maxalloc;
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size_t numdups;
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size_t numoverflows;
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size_t totalalloc;
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} str64;
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#endif
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/*
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==================
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SV_EmptyStringPool
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@ -3028,17 +3009,7 @@ Free strings on server stop. Reset string pointer on 64 bits
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*/
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void SV_EmptyStringPool( void )
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{
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#ifdef XASH_64BIT
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if( str64.dynamic ) // switch only after array fill (more space for multiplayer games)
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str64.pstringbase = str64.pstringarray;
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else
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{
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str64.pstringbase = str64.poldstringbase = str64.pstringarraystatic;
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str64.plast = str64.pstringbase + 1;
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}
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#else
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Mem_EmptyPool( svgame.stringspool );
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#endif
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}
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/*
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@ -3052,23 +3023,8 @@ this helps not to lose strings that belongs to static game part
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*/
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void SV_SetStringArrayMode( qboolean dynamic )
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{
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#ifdef XASH_64BIT
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Con_Reportf( "%s(%d) %d\n", __func__, dynamic, str64.dynamic );
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if( dynamic == str64.dynamic )
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return;
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str64.dynamic = dynamic;
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SV_EmptyStringPool();
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#endif
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}
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#if XASH_AMD64 && XASH_LINUX && !XASH_ANDROID
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#define USE_MMAP
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#include <sys/mman.h>
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#endif
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/*
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==================
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SV_AllocStringPool
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@ -3081,104 +3037,13 @@ this case need patched game dll with MAKE_STRING checking ptrdiff size
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*/
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static void SV_AllocStringPool( void )
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{
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#ifdef XASH_64BIT
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void *ptr = NULL;
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string lenstr;
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Con_Reportf( "%s()\n", __func__ );
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if( Sys_GetParmFromCmdLine( "-str64alloc", lenstr ) )
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{
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str64.maxstringarray = Q_atoi( lenstr );
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if( str64.maxstringarray < 1024 || str64.maxstringarray >= INT_MAX )
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str64.maxstringarray = 65536;
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}
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else str64.maxstringarray = 65536;
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if( Sys_CheckParm( "-str64dup" ) )
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str64.allowdup = true;
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#ifdef USE_MMAP
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{
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uint flags;
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size_t pagesize = sysconf( _SC_PAGESIZE );
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int arrlen = (str64.maxstringarray * 2) & ~(pagesize - 1);
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void *base = svgame.dllFuncs.pfnGameInit;
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void *start = svgame.hInstance - arrlen;
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#if defined(MAP_ANON)
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flags = MAP_ANON | MAP_PRIVATE;
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#elif defined(MAP_ANONYMOUS)
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flags = MAP_ANONYMOUS | MAP_PRIVATE;
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#endif
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while( start - base > INT_MIN )
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{
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void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
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if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
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{
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ptr = mapptr;
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break;
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}
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if( mapptr ) munmap( mapptr, arrlen );
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start -= arrlen;
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}
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if( !ptr )
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{
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start = base;
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while( start - base < INT_MAX )
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{
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void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
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if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
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{
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ptr = mapptr;
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break;
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}
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if( mapptr ) munmap( mapptr, arrlen );
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start += arrlen;
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}
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}
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if( ptr )
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{
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Con_Reportf( "%s: Allocated string array near the server library: %p %p\n", __func__, base, ptr );
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}
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else
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{
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Con_Reportf( "%s: Failed to allocate string array near the server library!\n", __func__ );
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ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
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}
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}
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#else
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ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
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#endif
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str64.pstringarray = ptr;
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str64.pstringarraystatic = (byte*)ptr + str64.maxstringarray;
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str64.pstringbase = str64.poldstringbase = ptr;
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str64.plast = (byte*)ptr + 1;
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svgame.globals->pStringBase = ptr;
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#else
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svgame.stringspool = Mem_AllocPool( "Server Strings" );
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svgame.globals->pStringBase = "";
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#endif
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}
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static void SV_FreeStringPool( void )
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{
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#ifdef XASH_64BIT
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Con_Reportf( "%s()\n", __func__ );
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#ifdef USE_MMAP
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if( str64.pstringarray != str64.staticstringarray )
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munmap( str64.pstringarray, (str64.maxstringarray * 2) & ~(sysconf( _SC_PAGESIZE ) - 1) );
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else
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#endif
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Mem_Free( str64.staticstringarray );
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#else
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Mem_FreePool( &svgame.stringspool );
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#endif
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}
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/*
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@ -3249,9 +3114,6 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
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{
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char *newString = NULL;
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uint len;
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#ifdef XASH_64BIT
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int cmp;
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#endif
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if( svgame.physFuncs.pfnAllocString != NULL )
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{
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@ -3267,67 +3129,16 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
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return i;
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}
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#ifdef XASH_64BIT
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cmp = 1;
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if( !str64.allowdup )
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{
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for( newString = str64.poldstringbase + 1;
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newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) );
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newString += Q_strlen( newString ) + 1 );
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}
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if( cmp )
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{
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uint len = SV_ProcessString( NULL, szValue );
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if( str64.plast - str64.poldstringbase + len + 1 > str64.maxstringarray )
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{
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str64.plast = str64.pstringbase + 1;
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str64.poldstringbase = str64.pstringbase;
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str64.numoverflows++;
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}
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//MsgDev( D_NOTE, "SV_AllocString: %ld %s\n", str64.plast - svgame.globals->pStringBase, szValue );
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SV_ProcessString( str64.plast, szValue );
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str64.totalalloc += len;
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newString = str64.plast;
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str64.plast += len;
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}
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else
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{
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str64.numdups++;
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//MsgDev( D_NOTE, "SV_AllocString: dup %ld %s\n", newString - svgame.globals->pStringBase, szValue );
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}
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if( newString - str64.pstringarray > str64.maxalloc )
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str64.maxalloc = newString - str64.pstringarray;
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return newString - svgame.globals->pStringBase;
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#else
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len = SV_ProcessString( NULL, szValue );
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newString = Mem_Malloc( svgame.stringspool, len );
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SV_ProcessString( newString, szValue );
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return newString - svgame.globals->pStringBase;
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#endif
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}
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void SV_PrintStr64Stats_f( void )
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{
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#ifdef XASH_64BIT
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Con_Printf( "====================\n" );
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Con_Printf( "64 bit string pool statistics\n" );
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Con_Printf( "====================\n" );
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Con_Printf( "string array size: %lu\n", str64.maxstringarray );
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Con_Printf( "total alloc %lu\n", str64.totalalloc );
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Con_Printf( "maximum array usage: %lu\n", str64.maxalloc );
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Con_Printf( "overflow counter: %lu\n", str64.numoverflows );
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Con_Printf( "dup string counter: %lu\n", str64.numdups );
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#else
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Con_Printf( "Not implemented\n" );
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#endif
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}
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/*
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@ -3341,17 +3152,8 @@ string_t SV_MakeString( const char *szValue )
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{
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if( svgame.physFuncs.pfnMakeString != NULL )
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return svgame.physFuncs.pfnMakeString( szValue );
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#ifdef XASH_64BIT
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{
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long long ptrdiff = szValue - svgame.globals->pStringBase;
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if( ptrdiff > INT_MAX || ptrdiff < INT_MIN )
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return SV_AllocString(szValue);
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else
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return (int)ptrdiff;
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}
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#else
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return szValue - svgame.globals->pStringBase;
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#endif
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}
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/*
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