engine: fix a typo in scroll lock (missing L)
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2 changed files with 3 additions and 3 deletions
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@ -51,7 +51,7 @@ static const keyname_t keynames[] =
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{"CTRL", K_CTRL, "+attack" },
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{"CTRL", K_CTRL, "+attack" },
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{"SHIFT", K_SHIFT, "+speed" },
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{"SHIFT", K_SHIFT, "+speed" },
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{"CAPSLOCK", K_CAPSLOCK, "" },
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{"CAPSLOCK", K_CAPSLOCK, "" },
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{"SCROLLOCK", K_SCROLLOCK, "" },
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{"SCROLLOCK", K_SCROLLLOCK, "" },
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{"F1", K_F1, "cmd help" },
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{"F1", K_F1, "cmd help" },
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{"F2", K_F2, "menu_savegame" },
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{"F2", K_F2, "menu_savegame" },
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{"F3", K_F3, "menu_loadgame" },
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{"F3", K_F3, "menu_loadgame" },
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@ -215,7 +215,7 @@ const char *Key_KeynumToString( int keynum )
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return "<OUT OF RANGE>";
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return "<OUT OF RANGE>";
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// check for printable ascii (don't use quote)
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// check for printable ascii (don't use quote)
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if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLOCK )
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if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLLOCK )
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{
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{
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tinystr[0] = keynum;
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tinystr[0] = keynum;
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tinystr[1] = 0;
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tinystr[1] = 0;
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@ -265,7 +265,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
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break;
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break;
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}
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}
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case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break;
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case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break;
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case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLOCK; break;
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case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLLOCK; break;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
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case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
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// don't console spam on known functional buttons, not used in engine
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// don't console spam on known functional buttons, not used in engine
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