engine: server: precisely set client connected time after they were spawned
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@ -2106,6 +2106,8 @@ static qboolean SV_Begin_f( sv_client_t *cl )
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// now client is spawned
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// now client is spawned
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cl->state = cs_spawned;
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cl->state = cs_spawned;
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cl->connecttime = host.realtime;
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return true;
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return true;
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}
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}
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