engine: client: fix engine features masking for 48 and 49 protocol
This commit is contained in:
parent
8b0d49f036
commit
b9f4f1eba4
1 changed files with 1 additions and 1 deletions
|
@ -951,7 +951,7 @@ void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
|
|||
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
|
||||
background = MSG_ReadOneBit( msg );
|
||||
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
|
||||
Host_ValidateEngineFeatures( 0, MSG_ReadDword( msg ));
|
||||
Host_ValidateEngineFeatures( mask, MSG_ReadDword( msg ));
|
||||
|
||||
if( proto != PROTO_LEGACY )
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue