engine: platform: cleanup remnants of disabling vsync while loading mechanism for linux fbdev and dos ports
This commit is contained in:
parent
38e922557d
commit
bbbd7711c1
2 changed files with 5 additions and 19 deletions
|
@ -142,17 +142,10 @@ static qboolean vsync;
|
|||
|
||||
void GL_UpdateSwapInterval( void )
|
||||
{
|
||||
// disable VSync while level is loading
|
||||
if( cls.state < ca_active )
|
||||
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
|
||||
{
|
||||
// setup vsync here
|
||||
vsync = false;
|
||||
SetBits( gl_vsync->flags, FCVAR_CHANGED );
|
||||
}
|
||||
else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
|
||||
{
|
||||
ClearBits( gl_vsync->flags, FCVAR_CHANGED );
|
||||
vsync = true;
|
||||
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
|
||||
vsync = gl_vsync.value;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -161,17 +161,10 @@ void* GL_GetProcAddress( const char *name ) // RenderAPI requirement
|
|||
|
||||
void GL_UpdateSwapInterval( void )
|
||||
{
|
||||
// disable VSync while level is loading
|
||||
if( cls.state < ca_active )
|
||||
{
|
||||
// setup fb vsync here
|
||||
fb.vsync = false;
|
||||
SetBits( gl_vsync.flags, FCVAR_CHANGED );
|
||||
}
|
||||
else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
|
||||
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
|
||||
{
|
||||
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
|
||||
fb.vsync = true;
|
||||
fb.vsync = gl_vsync.value;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue