engine: platform: cleanup remnants of disabling vsync while loading mechanism for linux fbdev and dos ports
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38e922557d
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bbbd7711c1
2 changed files with 5 additions and 19 deletions
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@ -142,17 +142,10 @@ static qboolean vsync;
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void GL_UpdateSwapInterval( void )
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void GL_UpdateSwapInterval( void )
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{
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{
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// disable VSync while level is loading
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if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
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if( cls.state < ca_active )
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{
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{
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// setup vsync here
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ClearBits( gl_vsync.flags, FCVAR_CHANGED );
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vsync = false;
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vsync = gl_vsync.value;
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SetBits( gl_vsync->flags, FCVAR_CHANGED );
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}
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else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
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{
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ClearBits( gl_vsync->flags, FCVAR_CHANGED );
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vsync = true;
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}
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}
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}
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}
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@ -161,17 +161,10 @@ void* GL_GetProcAddress( const char *name ) // RenderAPI requirement
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void GL_UpdateSwapInterval( void )
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void GL_UpdateSwapInterval( void )
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{
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{
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// disable VSync while level is loading
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if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
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if( cls.state < ca_active )
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{
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// setup fb vsync here
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fb.vsync = false;
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SetBits( gl_vsync.flags, FCVAR_CHANGED );
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}
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else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
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{
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{
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ClearBits( gl_vsync.flags, FCVAR_CHANGED );
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ClearBits( gl_vsync.flags, FCVAR_CHANGED );
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fb.vsync = true;
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fb.vsync = gl_vsync.value;
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}
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}
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}
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}
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