engine: client: speed up reconnect for legacy servers
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1 changed files with 4 additions and 1 deletions
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@ -1681,6 +1681,8 @@ void CL_Reconnect_f( void )
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if( COM_CheckString( cls.servername ))
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{
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qboolean legacy = cls.legacymode;
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if( cls.state >= ca_connected )
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CL_Disconnect();
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@ -1688,6 +1690,7 @@ void CL_Reconnect_f( void )
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cls.demonum = cls.movienum = -1; // not in the demo loop now
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cls.state = ca_connecting;
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cls.signon = 0;
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cls.legacymode = legacy; // don't change protocol
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Con_Printf( "reconnecting...\n" );
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}
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