engine: client: speed up reconnect for legacy servers

This commit is contained in:
Alibek Omarov 2023-01-03 03:19:46 +03:00
parent e5763e2e9a
commit c1287b3950

View file

@ -1681,6 +1681,8 @@ void CL_Reconnect_f( void )
if( COM_CheckString( cls.servername ))
{
qboolean legacy = cls.legacymode;
if( cls.state >= ca_connected )
CL_Disconnect();
@ -1688,6 +1690,7 @@ void CL_Reconnect_f( void )
cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connecting;
cls.signon = 0;
cls.legacymode = legacy; // don't change protocol
Con_Printf( "reconnecting...\n" );
}