From c23b4bfe611bada141f284de85c119aaa77e3604 Mon Sep 17 00:00:00 2001 From: David DeGraw Date: Thu, 23 Jan 2025 12:27:02 -0700 Subject: [PATCH] nits --- Documentation/supported-mod-list.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Documentation/supported-mod-list.md b/Documentation/supported-mod-list.md index 7b917b6d..bfe28ad9 100644 --- a/Documentation/supported-mod-list.md +++ b/Documentation/supported-mod-list.md @@ -40,11 +40,11 @@ Originally this list was written by *Qwertyus*(*Qortez*) To install these mods: -- place mod folder in the same directory as your **valve** folder is located -- xash3d-fwgs will automatically scan for mods on load -- In the "Custom Game" menu, your mods will show -- Select a mod, and then "Activate" -- The application will restart with your mod loaded +1. Place mod folder in the same directory as your **valve** folder is located +2. xash3d-fwgs will automatically scan for mods on load +3. In the "Custom Game" menu, your mods will show +4. Select a mod, and then "Activate" +5. The application will restart with your mod loaded Mods can also be launched directly by passing in the `-game` argument with the name of the folder your mod is in. For example, if my mod folder is named "uplink", then the command is `./xash3d -game uplink`.