Handle all key events as keyboard
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1 changed files with 3 additions and 3 deletions
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@ -1174,7 +1174,7 @@ View.OnKeyListener, View.OnTouchListener, SensorEventListener {
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// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
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// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
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if ( (event.getSource() & InputDevice.SOURCE_GAMEPAD) != 0 ||
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/*if ( (event.getSource() & InputDevice.SOURCE_GAMEPAD) != 0 ||
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(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
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@ -1185,8 +1185,8 @@ View.OnKeyListener, View.OnTouchListener, SensorEventListener {
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return true;
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}
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}
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}
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}*/
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/* Handle all events as keyboard */
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if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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//Log.v("SDL", "key down: " + keyCode);
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