engine: platform: win32: disable initializing console in case of regular game startup
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3ca413dbab
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c3b8696957
1 changed files with 15 additions and 7 deletions
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@ -145,7 +145,7 @@ void Wcon_ShowConsole( qboolean show )
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void Wcon_DisableInput( void )
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{
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if( host.type != HOST_DEDICATED )
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if( host.type != HOST_DEDICATED || !s_wcd.hWnd )
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return;
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s_wcd.inputEnabled = false;
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@ -469,6 +469,9 @@ print into window console
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*/
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void Wcon_WinPrint( const char *pMsg )
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{
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if( !s_wcd.hWnd )
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return;
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int nLen;
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if( s_wcd.consoleTextLen )
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{
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@ -515,13 +518,18 @@ void Wcon_CreateConsole( qboolean con_showalways )
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}
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s_wcd.attached = ( AttachConsole( ATTACH_PARENT_PROCESS ) != 0 );
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if( s_wcd.attached ) {
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if( s_wcd.attached )
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{
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GetConsoleTitle( &s_wcd.previousTitle, sizeof( s_wcd.previousTitle ));
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s_wcd.previousCodePage = GetConsoleCP();
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s_wcd.previousOutputCodePage = GetConsoleOutputCP();
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}
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else {
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AllocConsole();
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else
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{
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if( host.type != HOST_DEDICATED && host_developer.value == DEV_NONE )
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return; // don't initialize console in case of regular game startup, it's useless anyway
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else
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AllocConsole();
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}
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SetConsoleTitle( s_wcd.title );
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@ -570,7 +578,7 @@ register console commands (dedicated only)
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*/
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void Wcon_InitConsoleCommands( void )
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{
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if( host.type != HOST_DEDICATED )
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if( host.type != HOST_DEDICATED || !s_wcd.hWnd )
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return;
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Cmd_AddCommand( "clear", Wcon_Clear_f, "clear console history" );
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@ -623,7 +631,7 @@ char *Wcon_Input( void )
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DWORD eventsCount;
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static INPUT_RECORD events[1024];
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if( !s_wcd.inputEnabled )
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if( !s_wcd.inputEnabled || !s_wcd.hWnd )
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return NULL;
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while( true )
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@ -666,7 +674,7 @@ set server status string in console
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*/
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void Platform_SetStatus( const char *pStatus )
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{
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if( s_wcd.attached )
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if( s_wcd.attached || !s_wcd.hWnd )
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return;
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Q_strncpy( s_wcd.statusLine, pStatus, sizeof( s_wcd.statusLine ) - 1 );
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