engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf

This commit is contained in:
Alibek Omarov 2024-09-30 04:15:22 +03:00
parent a3ce0e6b1b
commit c6c4178dd2

View file

@ -1318,7 +1318,7 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
} }
else else
{ {
tent->flags |= FTENT_SLOWGRAVITY; tent->flags |= FTENT_COLLIDEWORLD;
if( tent->frameMax > 1 ) if( tent->frameMax > 1 )
{ {