ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code
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2 changed files with 2 additions and 4 deletions
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@ -438,8 +438,6 @@ void R_DrawWaterSurfaces( void );
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void R_DrawBrushModel( cl_entity_t *e );
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void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
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void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
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void DrawGLPoly( glpoly2_t *p, float xScale, float yScale );
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texture_t *R_TextureAnimation( msurface_t *s );
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void GL_SetupFogColorForSurfaces( void );
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void R_DrawAlphaTextureChains( void );
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void GL_RebuildLightmaps( void );
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@ -478,7 +478,7 @@ R_TextureAnimation
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Returns the proper texture for a given time and surface
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===============
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*/
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texture_t *R_TextureAnimation( msurface_t *s )
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static texture_t *R_TextureAnimation( msurface_t *s )
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{
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texture_t *base = s->texinfo->texture;
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int count, reletive;
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@ -812,7 +812,7 @@ static void R_BuildLightMap( const msurface_t *surf, byte *dest, int stride, qbo
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DrawGLPoly
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================
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*/
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void DrawGLPoly( glpoly2_t *p, float xScale, float yScale )
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static void DrawGLPoly( glpoly2_t *p, float xScale, float yScale )
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{
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float *v;
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float sOffset, sy;
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