ref: enable multiplayer high defintion model in menu preview
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2 changed files with 4 additions and 2 deletions
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@ -3389,7 +3389,8 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
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if( flags & STUDIO_RENDER )
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{
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if( cl_himodels->value && RI.currentmodel != RI.currententity->model )
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// change body if it's a menu entity
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if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !RI.drawWorld ))
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{
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// show highest resolution multiplayer model
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RI.currententity->curstate.body = 255;
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@ -3155,7 +3155,8 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
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if( flags & STUDIO_RENDER )
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{
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if( cl_himodels->value && RI.currentmodel != RI.currententity->model )
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// change body if it's a menu entity
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if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !RI.drawWorld ))
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{
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// show highest resolution multiplayer model
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RI.currententity->curstate.body = 255;
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