Improve launch, fix touch
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parent
76cac2a352
commit
cd81aa82ea
1 changed files with 64 additions and 29 deletions
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@ -28,7 +28,10 @@ public class XashActivity extends Activity {
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// Main components
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protected static XashActivity mSingleton;
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private static EngineSurface mSurface;
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private static String mArgv;
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private static String mArgv[];
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// Preferences
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public static SharedPreferences mPref = null;
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// Audio
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private static Thread mAudioThread;
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@ -52,7 +55,44 @@ public class XashActivity extends Activity {
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setContentView(mSurface);
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SurfaceHolder holder = mSurface.getHolder();
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holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
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setenv( "XASH3D_BASEDIR", "/sdcard/xash", true );
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mPref = this.getSharedPreferences("engine", 0);
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String argv = intent.getStringExtra("argv");
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if(argv == null) argv = mPref.getString("argv", "-dev 3 -log");
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if(argv == null) argv = "-dev 3 -log";
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mArgv= argv.split(" ");
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String gamelibdir = intent.getStringExtra("gamelibdir");
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if(gamelibdir == null)
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gamelibdir = getFilesDir().getParentFile().getPath() + "/lib";
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String gamedir = intent.getStringExtra("gamedir");
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if(gamedir == null)
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gamedir = "valve";
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String basedir = intent.getStringExtra("basedir");
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if(basedir == null)
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basedir = mPref.getString("basedir","/sdcard/xash/");
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setenv("XASH3D_BASEDIR", basedir, true);
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setenv("XASH3D_ENGLIBDIR", getFilesDir().getParentFile().getPath() + "/lib", true);
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setenv("XASH3D_GAMELIBDIR", gamelibdir, true);
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setenv("XASH3D_GAMEDIR", gamedir, true);
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//extractPAK(this, false);
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setenv("XASH3D_EXTRAS_PAK1", getFilesDir().getPath() + "/extras.pak", true);
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String pakfile = intent.getStringExtra("pakfile");
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if( pakfile != null && pakfile != "" )
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setenv("XASH3D_EXTRAS_PAK2", pakfile, true);
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String[] env = intent.getStringArrayExtra("env");
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try
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{
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if( env != null )
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for(int i = 0; i+1 < env.length; i+=2)
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{
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setenv(env[i],env[i+1], true);
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}
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}
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catch(Exception e)
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{
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e.printStackTrace();
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}
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}
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// Events
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@ -89,7 +129,7 @@ public class XashActivity extends Activity {
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{
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return "-dev 5 -log -noch".split(" ");
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return "-dev 5 -log +map crossfire -noch +deathmatch 1 +map crossfire".split(" ");
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}
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// C functions we call
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public static native int nativeInit(Object arguments);
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@ -97,9 +137,9 @@ public class XashActivity extends Activity {
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public static native void onNativeResize(int x, int y);
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public static native void onNativeKeyDown(int keycode);
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public static native void onNativeKeyUp(int keycode);
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public static native void onNativeTouch(int touchDevId, int pointerFingerId,
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int action, float x,
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float y, float p);
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public static native void nativeTouch(int pointerFingerId,
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int action, float x,
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float y);
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public static native void onNativeAccel(float x, float y, float z);
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public static native void nativeRunAudioThread();
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public static native int setenv(String key, String value, boolean overwrite);
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@ -149,7 +189,7 @@ public class XashActivity extends Activity {
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if (is16Bit) {
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buf = new short[desiredFrames * (isStereo ? 2 : 1)];
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} else {
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buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
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buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
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}
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return buf;
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}
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@ -239,15 +279,15 @@ class XashMain implements Runnable {
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/**
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SDLSurface. This is what we draw on, so we need to know when it's created
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in order to do anything useful.
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in order to do anything useful.
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Because of this, that's where we set up the SDL thread
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*/
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class EngineSurface extends SurfaceView implements SurfaceHolder.Callback,
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class EngineSurface extends SurfaceView implements SurfaceHolder.Callback,
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View.OnKeyListener, View.OnTouchListener {
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// This is what SDL runs in. It invokes SDL_main(), eventually
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private Thread mEngThread;
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private Thread mEngThread;
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// EGL private objects
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private EGLContext mEGLContext;
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@ -256,16 +296,16 @@ View.OnKeyListener, View.OnTouchListener {
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// Sensors
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// Startup
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// Startup
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public EngineSurface(Context context) {
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super(context);
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getHolder().addCallback(this);
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getHolder().addCallback(this);
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setFocusable(true);
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setFocusableInTouchMode(true);
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requestFocus();
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setOnKeyListener(this);
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setOnTouchListener(this);
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setOnKeyListener(this);
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setOnTouchListener(this);
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}
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// Called when we have a valid drawing surface
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@ -342,14 +382,14 @@ View.OnKeyListener, View.OnTouchListener {
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Log.v("SDL", "pixel format unknown " + format);
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break;
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}*/
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XashActivity.onNativeResize(width, height);
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// Now start up the C app thread
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if (mEngThread == null) {
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mEngThread = new Thread(new XashMain(), "EngineThread");
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mEngThread.start();
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mEngThread = new Thread(new XashMain(), "EngineThread");
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mEngThread.start();
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}
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}
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@ -367,7 +407,7 @@ View.OnKeyListener, View.OnTouchListener {
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int[] version = new int[2];
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egl.eglInitialize(dpy, version);
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int[] configSpec = {
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EGL10.EGL_DEPTH_SIZE, 8,
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EGL10.EGL_RED_SIZE, 8,
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@ -389,7 +429,7 @@ View.OnKeyListener, View.OnTouchListener {
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{
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EGL_CONTEXT_CLIENT_VERSION, 1,
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EGL10.EGL_NONE
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};
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};
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EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, contextAttrs);
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if (ctx == EGL10.EGL_NO_CONTEXT) {
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Log.e("SDL", "Couldn't create context");
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@ -461,7 +501,6 @@ View.OnKeyListener, View.OnTouchListener {
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// Touch events
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public boolean onTouch(View v, MotionEvent event) {
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/*
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final int touchDevId = event.getDeviceId();
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final int pointerCount = event.getPointerCount();
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// touchId, pointerId, action, x, y, pressure
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@ -471,7 +510,6 @@ View.OnKeyListener, View.OnTouchListener {
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float x = event.getX(actionPointerIndex);
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float y = event.getY(actionPointerIndex);
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float p = event.getPressure(actionPointerIndex);
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if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
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// TODO send motion to every pointer if its position has
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@ -480,16 +518,13 @@ View.OnKeyListener, View.OnTouchListener {
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pointerFingerId = event.getPointerId(i);
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x = event.getX(i);
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y = event.getY(i);
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p = event.getPressure(i);
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XashActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
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XashActivity.nativeTouch(pointerFingerId, action, x, y);
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}
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} else {
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XashActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
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XashActivity.nativeTouch(pointerFingerId, action, x, y);
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}
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}*/
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//XashActivity.controlInterp.onTouchEvent(event);
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return true;
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}
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}
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}
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