ref: gl: gl_cull: remove thirdperson check, as it handled in client instead
This commit is contained in:
parent
4ada40e8a8
commit
d085c5a843
1 changed files with 0 additions and 4 deletions
|
@ -65,10 +65,6 @@ int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// local client can't view himself if camera or thirdperson is not active
|
|
||||||
if( RP_LOCALCLIENT( e ) && !ENGINE_GET_PARM( PARM_THIRDPERSON ) && CL_IsViewEntityLocalPlayer())
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
if( R_CullBox( absmin, absmax ))
|
if( R_CullBox( absmin, absmax ))
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue