engine: client: cl_netgraph: set rendermode to transparent instead additive
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@ -673,7 +673,7 @@ void SCR_DrawNetGraph( void )
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if( graphtype < 3 )
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{
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ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
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ref.dllFuncs.GL_SetRenderMode( kRenderTransColor );
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ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) );
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ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons
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