filesystem: delete unused edicts key handler in liblist.gam parsing
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1 changed files with 0 additions and 5 deletions
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@ -758,11 +758,6 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->size = Q_atoi( token );
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GameInfo->size = Q_atoi( token );
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}
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}
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else if( !Q_stricmp( token, "edicts" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->max_edicts = Q_atoi( token );
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}
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else if( !Q_stricmp( token, isGameInfo ? "mp_entity" : "mpentity" ))
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else if( !Q_stricmp( token, isGameInfo ? "mp_entity" : "mpentity" ))
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{
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{
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pfile = COM_ParseFile( pfile, GameInfo->mp_entity, sizeof( GameInfo->mp_entity ));
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pfile = COM_ParseFile( pfile, GameInfo->mp_entity, sizeof( GameInfo->mp_entity ));
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