engine: proper order for XASH_LOW_MEMORY definitions
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c158771f59
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1 changed files with 4 additions and 4 deletions
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@ -138,16 +138,16 @@ typedef enum
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#define CIN_MAIN 0
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#define CIN_MAIN 0
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#define CIN_LOGO 1
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#define CIN_LOGO 1
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#if XASH_LOW_MEMORY == 0
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#if XASH_LOW_MEMORY == 0
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn
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#define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn
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#elif XASH_LOW_MEMORY == 2
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#define MAX_DECALS 256 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
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#elif XASH_LOW_MEMORY == 1
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#elif XASH_LOW_MEMORY == 1
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 128 // static entities that moved on the client when level is spawn
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#define MAX_STATIC_ENTITIES 128 // static entities that moved on the client when level is spawn
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#elif XASH_LOW_MEMORY == 2
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#define MAX_DECALS 256 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
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#endif
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#endif
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// filesystem flags
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// filesystem flags
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