engine: client: implement cvar showpause for GoldSrc compatibility
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dd03723144
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d7d96c02a2
3 changed files with 5 additions and 1 deletions
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@ -1019,7 +1019,8 @@ void CL_DrawHUD( int state )
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CL_DrawCrosshair ();
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CL_DrawCenterPrint ();
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clgame.dllFuncs.pfnRedraw( cl.time, cl.intermission );
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CL_DrawLoadingOrPaused( cls.pauseIcon );
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if( showpause.value )
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CL_DrawLoadingOrPaused( cls.pauseIcon );
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break;
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case CL_LOADING:
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CL_DrawLoadingOrPaused( cls.loadingBar );
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@ -30,6 +30,7 @@ GNU General Public License for more details.
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#define CL_CONNECTION_RETRIES 10
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#define CL_TEST_RETRIES 5
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CVAR_DEFINE_AUTO( showpause, "1", 0, "show pause logo when paused" );
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CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
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static CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
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static CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
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@ -3046,6 +3047,7 @@ static void CL_InitLocal( void )
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cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded;
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cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand;
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Cvar_RegisterVariable( &showpause );
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Cvar_RegisterVariable( &mp_decals );
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Cvar_RegisterVariable( &dev_overview );
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Cvar_RegisterVariable( &cl_resend );
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@ -660,6 +660,7 @@ extern gameui_static_t gameui;
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//
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// cvars
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//
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extern convar_t showpause;
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extern convar_t mp_decals;
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extern convar_t cl_logomaxdim;
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extern convar_t cl_allow_download;
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