Now uses touchcontrols for all input, no SDL

This commit is contained in:
Emile Belanger 2015-05-19 17:54:29 +01:00
parent c9c7c268d0
commit de3442951d
37 changed files with 4366 additions and 4361 deletions

@ -1 +1 @@
Subproject commit 215d7a35d99850dcbc38d37fb8fe9b4166fefcf3
Subproject commit f93ba2ac968bb2bf1d82f87e78eaba77d9fe05b8

View file

@ -1175,7 +1175,13 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
SDLActivity.controlInterp.onTouchEvent(event);
return true;
/* Ref: http://developer.android.com/training/gestures/multi.html */
/*
final int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
@ -1184,8 +1190,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
int i = -1;
float x,y,p;
//Send events to touch controls
SDLActivity.controlInterp.onTouchEvent(event);
// !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
@ -1245,6 +1249,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
return true;
*/
}
// Sensor events