Now uses touchcontrols for all input, no SDL
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c9c7c268d0
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37 changed files with 4366 additions and 4361 deletions
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@ -1 +1 @@
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Subproject commit 215d7a35d99850dcbc38d37fb8fe9b4166fefcf3
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Subproject commit f93ba2ac968bb2bf1d82f87e78eaba77d9fe05b8
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@ -1175,7 +1175,13 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// Touch events
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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SDLActivity.controlInterp.onTouchEvent(event);
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return true;
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/* Ref: http://developer.android.com/training/gestures/multi.html */
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/*
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final int touchDevId = event.getDeviceId();
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final int pointerCount = event.getPointerCount();
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int action = event.getActionMasked();
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@ -1184,8 +1190,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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int i = -1;
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float x,y,p;
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//Send events to touch controls
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SDLActivity.controlInterp.onTouchEvent(event);
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// !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
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if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
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@ -1245,6 +1249,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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}
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return true;
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*/
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}
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// Sensor events
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