some cleaner code
This commit is contained in:
parent
f3949474b9
commit
df921d8664
1 changed files with 5 additions and 3 deletions
|
@ -2340,15 +2340,17 @@ static void R_StudioDrawPoints( void )
|
|||
// NOTE: rewind normals at start
|
||||
pstudionorms = (vec3_t *)((byte *)m_pStudioHeader + m_pSubModel->normindex);
|
||||
|
||||
tr.fFlipViewModel = false;
|
||||
GL_Cull( GL_FRONT );
|
||||
|
||||
// backface culling for left-handed weapons
|
||||
if( R_AllowFlipViewModel( RI.currententity ))
|
||||
{
|
||||
tr.fFlipViewModel = true;
|
||||
GL_Cull( GL_NONE );
|
||||
}
|
||||
else
|
||||
{
|
||||
tr.fFlipViewModel = false;
|
||||
GL_Cull( GL_FRONT );
|
||||
}
|
||||
|
||||
for( j = 0; j < m_pSubModel->nummesh; j++ )
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue