ref: gl: enable GL waves with r_ripple
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1 changed files with 1 additions and 3 deletions
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@ -790,9 +790,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
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if( !warp->polys ) return;
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// set the current waveheight
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if( r_ripple.value )
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waveHeight = 0;
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else if( warp->polys->verts[0][2] >= RI.vieworg[2] )
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if( warp->polys->verts[0][2] >= RI.vieworg[2] )
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waveHeight = -RI.currententity->curstate.scale;
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else waveHeight = RI.currententity->curstate.scale;
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