engine: common: cmd: consider filtered buffer privileged when we're running local singleplayer game
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1 changed files with 8 additions and 2 deletions
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@ -263,10 +263,16 @@ Cbuf_Execute
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void Cbuf_Execute( void )
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void Cbuf_Execute( void )
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{
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{
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Cbuf_ExecuteCommandsFromBuffer( &cmd_text, true, -1 );
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Cbuf_ExecuteCommandsFromBuffer( &cmd_text, true, -1 );
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// a1ba: unlimited commands for filtered buffer per frame
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// a1ba: goldsrc limits unprivileged commands per frame to 1 here
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// I don't see any sense in restricting that at this moment
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// I don't see any sense in restricting that at this moment
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// but in future we may limit this
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// but in future we may limit this
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Cbuf_ExecuteCommandsFromBuffer( &filteredcmd_text, false, -1 );
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// a1ba: there is little to no sense limit privileged commands in
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// local game, as client runs server code anyway
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// do this for singleplayer only though, to make it easier to catch
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// possible bugs during local multiplayer testing
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Cbuf_ExecuteCommandsFromBuffer( &filteredcmd_text, SV_Active() && SV_GetMaxClients() == 1, -1 );
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}
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}
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/*
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/*
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